Can you believe it's over three years since my sixth Fighting Fantasy gamebook was published? I can't. And yet inevitably, as with other books of mine, some people are only just discovering it for the first time.
If I'm honest, Stormslayer has received some mixed reviews since its publication. Sci-Fi Online loved it, giving it a grand 9 out of 10. The Fantasy Book Review also gave it a storming 9 out of 10. On Goodreads it (currently) scores a healthy 4 out of 5. (Mrs Giggles hated it, but then that's par for the course.) In some cases, it's the art that people have had the most issues with (although I still love the picture of the Eye of the Storm).
The book has never received many reviews on Amazon but for a while it was averaging 4.5 out of 5. However, a new, lacklustre review has recently gone up
This isn't the best of Jonathan Green's contributions to the Fighting Fantasy
series but, as usual for him, it is a fabulously detailed, well written and
constructed adventure which creates a viable world capable of immersing the
reader.
It possesses all the traits of his other books - the
imaginatively conceived monsters and villains, the heavy investigative element,
the variety of areas that can be visited in numerous orders for different
effects and a main villain heavily defended by powerful minions. Although these
things are intelligently constructed by Green, his style and approach are
becoming more familiar and, as such, easier to predict. If you are used to
Green's previous adventures you will probably be able to guess at how to act
within certain scenarios.
Many of Green's adventures rely heavily upon a
certain theme and this book is no exception, taking elementalism as its focus.
Elementalism, which of course frequently appears in gamebooks, has previously
been utilised to great affect within 'Island of the Undead' and 'Return to
Firetop Mountain'. These adventures relied on linking elementalism with some
form of necromancy though whereas 'Stormslayer' combines it with a steampunk
influence. This leads to the inclusion of 'weapons of mass desctruction' style
machines. As interesting and inventive as the giant flying fish machine is it
does feel a little anachronistic as it glides like a spaceship over the surface
of the fantasy world of Titan. And, despite many original ideas within this
book, the fish machine and your pursuit of it feels a bit like a copy of 'Tower
of Destruction' at times.
Some of the steampunk fusion creatures are
novel and interesting and others a little amusing (brass monkeys in a cold
environment for example) but I found the main villain, elementalist Balthazar
Sturm, to be a bit weak. He comes across as more of an irritating and spoilt
child than as a devious and dangerous villain.
There are a lot of extra
rules included that all seem to work quite well (which is not always the case
within the FF series). Keeping track of the days of the week and how they effect
the elements within the scenarios is fairly effective. Some of the items to be
found also react very well with the various environments and show a lot of
thought. However, I have never been a fan of the idea writing codewords down on
you adventure sheet and this book makes this process particularly tedious and a
little confusing.
This book, like many of Green's , can be a little
tricky. This is mainly to do with taking the right directions and visiting the
right places in the right order. This can be quite frustrating and it is
entirely possible to mess up you adventure from you first choice of direction. A
lot of the trials can be overcome with logic and reason but a lot of this book
also relies on the trial and error approach.
There's plenty positive in there, but there's plenty I would disagree with, naturally, especially about the steampunk elements seeming anachronistic (what about the Brass Golem from Blacksand?) and the final race to board the Eye of the Storm being too similar to Tower of Destruction.
And with regard to the last point, it seems to me that some people have forgotten that gamebooks aren't supposed to be completable on the first go, just like video games. How many times have I died in Skyrim in the last few days...? And let's not forget that the book has inspired some awesome fan art!
Anyway, if you've not read the book, or it's been a while since your last read through, isn't it time YOU gave Stormslayer another go?
"The modern master of the gamebook format" (Rob Sanders)... "Can do dark very well" (Jonathan Oliver)... "Green gets mileage out of his monsters" (SFX Magazine)... "It takes a firm editorial hand and a keen understanding of the tone of each piece to make a collection this diverse work, and Green makes it look effortless" (Starburst Magazine)... "A charming blend of camp creatures, humour, and genuine horror" (Set the Tape)
Friday, 30 November 2012
Gamebook Friday: Stormslayer
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Stormslayer
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1 comment:
You have made better books when compared to your other works, but that doesn't mean Stormslayer is at all lacking in gamebook terms. It's a solid and very memorable, enjoyable adventure. My blog playthrough on it (http://fightyourfantasy.blogspot.co.uk/2012/07/stormslayer-playthrough.html) contains some of the best memories I have of the 'new FF' series, along with Howl of the Werewolf :)
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