It can't have escaped your notice that today is Friday the 13th, and for one gamebook series, this week certainly seems to have come with more than its fair share of bad luck.
On Wednesday, Michael J Ward announced that Gollancz have called time on his DestinyQuest series, and that development of Book 4 is now enjoying an indefinite hiatus. DestinyQuest had been one of the gamebook success stories of recent years, re-inventing the genre for the Xbox generation and securely a print publication deal with a major genre publishing house.
But what does the cancellation of the DestinyQuest series mean for the future of gamebooks and print gamebooks in particular? While my forthcoming YOU ARE THE HERO looks back to the creation of the gamebook genre, it also considers its future. And as I have various interactive fiction ideas in development, I have a vested interest in what DestinyQuest's fate means for the future of gamebooks.
Can print gamebooks only work now as crowd-funded projects, supported by a small, but loyal and dedicated, fanbase? Does their future lie in apps only, such as Warlock's Bounty, and Temple of the Spider God? What do you think?
And while we're considering the future, consider this.
"The modern master of the gamebook format" (Rob Sanders)... "Can do dark very well" (Jonathan Oliver)... "Green gets mileage out of his monsters" (SFX Magazine)... "It takes a firm editorial hand and a keen understanding of the tone of each piece to make a collection this diverse work, and Green makes it look effortless" (Starburst Magazine)... "A charming blend of camp creatures, humour, and genuine horror" (Set the Tape)
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I don't believe that to be the case Jon. Because it looks to me like fantasy series' for children and young adults are more popular than ever (Percy Jackson, Deltora Quest, etc). I think it would just take, like it did back in the 80s, like it takes with everything that authors have to fight to get published, editors and publishers that 'get it' and are prepared to get out there and sell it.
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