"The modern master of the gamebook format" (Rob Sanders)... "Can do dark very well" (Jonathan Oliver)... "Green gets mileage out of his monsters" (SFX Magazine)... "It takes a firm editorial hand and a keen understanding of the tone of each piece to make a collection this diverse work, and Green makes it look effortless" (Starburst Magazine)... "A charming blend of camp creatures, humour, and genuine horror" (Set the Tape)
Particular features to look out for include the conclusion of an interview with Fighting Fantasy writer Paul Mason, a new adventure Ascent of Darkness by Stuart Lloyd (illustrated by Michael Wolmarans), and a piece on the rollercoaster ride that eventually saw Bloodbones go to print**.
Voting for the SFX Awards 2013 is now open. One of the categories you can vote for is Best Novel.
50 titles are suggested, including a couple of Steampunk novels (Lavie Tidhar's The GreatGame and Cherie Priest's Boneshaker), but any title published in 2013 is eligible.
Yesterday, Steve Jackson's Sorcery! was released for the iPad by Inkle Studios. As you will soon see if you watch the video below, this is not simply a re-rendering of the original gamebook experience. It is, in fact, something quite different...
An epic adventure through a land of monsters, traps and magic.
* Plot your own journey across a hand-drawn 3D world map
* Fully interactive story, with 1000s of choices
* The story is rewritten on the fly based on how you play
* Unique touch-based sword-duelling, with procedurally-generated descriptions of the action
* Outwit monsters by learning their weaknesses and tells
* 48 magic spells to master, with weird and wonderful effects that change the story
From legendary designer Steve Jackson and inkle, the studio behind the award-winning, App Store featured Frankenstein, Sorcery! is an interactive adventure like never before.
The app uses inklewriter technology to tell your journey in real-time, shaping the story around your choices. The text itself changes based on how you play and what you do, and in combat, the action is description on the fly based on how you play.
Featuring original illustrations by John Blanche, new character art by Eddie Sharam (DC Comics), an interactive map by Mike Schley (Wizards of the Coast) and music by David Wise (Donkey Kong Country).
Things are a bit busy right now, in the lives of Family Green, so over the next few days I'll be handing over the blog to wiser minds than mine and sending you to read their blogs instead.