"Always dream and shoot higher than you know you can do…Try to be better than yourself."
~ John Steinbeck
"The modern master of the gamebook format" (Rob Sanders)... "Can do dark very well" (Jonathan Oliver)... "Green gets mileage out of his monsters" (SFX Magazine)... "It takes a firm editorial hand and a keen understanding of the tone of each piece to make a collection this diverse work, and Green makes it look effortless" (Starburst Magazine)... "A charming blend of camp creatures, humour, and genuine horror" (Set the Tape)

That's how the latest 5-star review of the German edition of Pax Britannia: Unnatural History begins. It goes on to say "an excellent, well thought-out Steampunk world" and ends with "for Steampunk fans there can hardly be a better novel". Which is nice.
I was in Uxbridge at the weekend and so stopped by the (relatively) new Games Workshop store there. I'd not been to a GW store since White Dwarf stopped being a monthly and became a weekly, so I made the most of the opportunity to pick up a couple of the most recent copies, featuring the awesome 'new' Imperial Knights and Chaos Helbrutes. And what's not to love about both of those?
Recently I've been plugging the German horror short story anthology DIABOLOS MMXIV, which includes a translation of my story The Doll's House. If you don't read German, you might be pleased to hear that the story is available in English as part of the collection of sinister stories that's called Dark Heart.
And here's what the other reviewer had to say about the whole collection:
"If you don't already know, a gamebook is something like a Choose Your Own Adventure book, but more like a solo Dungeons & Dragons adventure. You create a character with stats and equipment, then wander through the book exploring the world and solving challenges. You fight monsters (dice are required) and accumulate treasure, in the hopes of beating the final villain at the end of the book.
Today is World Book Day, and if you're looking for something to read, why not check out one of the following?
Now I'm not bashing cinemas or movie makers. I love cinema, and happily shell out that sort of money to see a film that's been hyped to death for a year or more. But I will also happily shell out £13 or more for a book that will give me pleasure for more than just a couple of fleeting hours. When it comes to gamebooks in particular - and even more so in the case of Shadows Over Sylvania - you can re-read the book over and over again and experience a different story every time. And then in years to come you can pick up the book and enjoy the adventure it contains once more, enjoying it again almost as if for the first time, or recommend it to a friend, or pass it on to your children. And all for £13 (which is less than one round of drinks costs down at my local on Quiz night).
Or look at it this way. When I was commissioned to write my first ever book Spellbreaker, I was paid an advance. It wasn't a record-breaking amount, but it was very gratefully received. The book went on to earn back my advance and more money in royalties too, so clearly this was a fair amount. However, the problem is that over 20 years later, books that are twice the length come with an advance that it only slightly more, if they come with an advance at all. Prices have continued to rise, along with the cost of living, and yet advances on books haven't.