Wednesday, 27 August 2025

Warhammer Wednesday: Best Black Library sales

Today I received my latest royalty statement from Games Workshop. It may be a while since I last wrote for Black Library but I still get a few pounds and pence in royalties each year from sales of my novels and short stories, thanks to the prevalence of eBooks.

I thought it might be interesting to share the best-selling titles, based on earnings. So, here we go...

1) Iron Hands


2) The Relic - published in the Warhammer 40,000 anthology Legends of the Space Marines.


3) But Dust in the Wind


4) Journey of the Magi


5) Paradise - published in the Necromunda anthology Uprising.


International Gamebook Day 2025

27 August 2025 marks 43 years since the publication of The Warlock of Firetop Mountain, by Steve Jackson and Ian Livingstone, which means it is also International Gamebook Day.

International Gamebook Day began in 2020 but went on hiatus in 2024. However, it is back for 2025.

While 27 August is nominally International Gamebook Day, when the formal celebrations take place can vary. In 2023, the celebrations took place on 14 October, and had a horror theme.

This year, the International Gamebook Day celebrations will take place in November, so keep your eyes peeled for more news soon.


Friday, 15 August 2025

Gamebook Friday: Grab an ACE Gamebook for just 99p!

It's that time of the year when I put my ACE Gamebooks on sale through DriveThruRPG for just 99p each!

So, if there's a title you've been meaning to pick up but you haven't yet, or you have a physical copy and would like a PDF for ease of reading on the move, then now is the first time to check out the Summer Sale.

And please tell all your friends! Thank you.

You can also pick up some bargain collecticles on eBay at the moment.

Friday, 25 July 2025

Gamebook Friday: The Evolution of a Gamebook

I can't talk about the gamebook I'm writing at the moment, because it hasn't been announced yet. But I would like to talk about how the creation of it has been, or at least felt like, a new experience, even though I have written over 30 gamebooks already.

An integral part of the adventure is that the vast majority of it is set in one building, with specific things happening at specific times. However, it is also an adventure in which you can visit different rooms within the building in pretty much any order you want. Meanwhile, other characters have their own agendas and may be found in those rooms, but only at certain times.

This has required some very details plans - based on rooms, characters, and events - which have to be continually cross-referenced. And yet, at the same time, writing it has been quite a fluid process. I have dealt with one room, or event, at a time, but when I come to other rooms or events later on, it has often necessitated me going back and making tweaks to what I have already written.

My biggest fear is that when someone reads the book, they will do something in a particular order that then breaks the gameplay. It is certainly going to need some very careful editing, proofreading, and playtesting. However, if I can pull it off, I like to think it will standout as something a bit special.

I have really enjoyed the challenge of writing this adventure, even though it has been to quite a tight deadline, and I certainly could have made things a lot easier for myself if I had written a straightforward, linear adventure, but that's not me.

In case you hadn't noticed, I love gamebooks, and I like seeing how far the genre can be stretched. I see an increasingly number of people writing their own gamebooks, and they are almost always classic, sword-and-sorcery, fantasy adventures, very much in the vein of Fighting Fantasy and Lone Wolf. Certainly, the more recent gamebooks that get the most attention, seem to be those that do something different with the genre, such as DestinyQuest or Steam Highwayman.

I have been fortunate to write for the FF series myself, but when it comes to my own gamebooks, I want to do something different, which is why I've written a science fiction adventure with giant robots and kaiju and another that quotes great swathes of Shakespeare.

But this latest project has been something else, and you will be able to judge for yourself whether I have succeeded in what I have attempted to do later this year.

In other news, The Tides of Innsmouth, my latest Arkham Horror adventure could do with some more reviews on Amazon, and ones that are actually about the content of the book rather than its appearance. If you've read it, please consider posting a review. Thank you.

Friday, 27 June 2025

Gamebook Friday: The Tides of Innsmouth reviewed on Cosmic Circus

After reviewing The Darkness Over Arkham last year, Cosmic Circus is back with a review of The Tides of Innsmouth.

Having given The Darkness Over Arkham a sterling 8 out of 10, The Tides of Innsmouth hasn't fared quite so well, having been given a score of 7 out of 10. But that's still very respectable as far as I'm concerned.

"This isn’t the first choose-your-own-adventure game book from Aconyte I’ve reviewed. It isn’t even the first one written by Jonathan Green. I enjoy how these books draw you in by being more involved than just “pick a number”. There are, of course, many different paths to choose from, but dice rolls, items acquired, and character attributes affect your options. This turns a simple book into a game and makes it more engaging."

To read the whole review, click here. To buy The Tides of Innsmouth, click here.

Friday, 20 June 2025

40 Years of The Crown of Kings

2025 marks 40 years since the publication of The Crown of Kings, the final volume of Steve Jackson's seminal gamebook miniseries, Sorcery!

The conclusion of the Sorcery! series starts with the Analander climbing through the Xamen Peaks to reach the Mampang Fortress, and then battle their way through the Archmage’s lair. The Crown of Kings came in at a whopping 800 references (a record yet to be broken by any other Fighting Fantasy gamebook) and was as epic an adventure as any Sorcery! fan could have hoped for. It also featured one of the most memorable (and clever) denouements of any adventure ever published, not to mention encounters with a god-headed Hydra and entire societies of birdmen and she-satyrs.

The God-headed Hydra, by John Blanche.

When pressed on the subject of which of the gamebooks he has written are his favourites, Jackson cites two: “Warlock because it was the first. And Sorcery! because it was the most complex. Creating a four-part adventure in which your actions in Book 2 might affect your choices in Book 4 was a real challenge.”

All four volumes are in print again in the UK, courtesy of Scholastic Books. And all four volumes are also now available in Portuguese, from Brazilian publisher JambĂ´ Editora, including The Crown of Kings, which had previously been available in Brazil.

Rather like the recent Danish editions of the Sorcery! series, the Brazilian ones also come with a unique slipcase.

The Brazilian Sorcery! quartet.

The Danish Sorcery! quartet, plus Spell Book.

Gamebook Friday: JG breaks the Internet!

Okay, apologies for the clickbait-y title. What actually happened was, during the livestream of the actual play of The Tides of Innsmouth on Sunday, the stream starting glitching and Jordan Sorcery had to turn off the video feed. I think the problem was actually a combination of the heat and his beleaguered equipment.

Anyway, if you missed the livestream you can watch it again here...

And then on Wednesday night I took part in a live interview with Mathieu and Mark on RĂ´liste TV. However, rather lasting for the expected hour, it went on for almost two.

You can watch the interview in its entirety here...

Lastly, I was recently interviewed by Paul Semel about The Tides of Innsmouth. You can read the interview, in which I discuss things like my sources of inspiration and how I go about plotting an adventure gamebook, here.

If you've read The Tides of Innsmouth, and you are able to, please post a review of the adventure on Amazon, to help counter the damage done by people complaining about the quality of their print on demand copies (and which are not rip-offs). Thank you.