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I'm going to break this into a number of topics and start with something which others have asked in generally about my writing, and that's where I get my ideas from. So, welcome to Gamebook Writing 101. Class is in session...
The Idea
I send a SAE to a PO Box in Bristol and by return of post... I'm kidding, but the number of times I've been asked that question, I've been tempted to use that reply.
Ideas can come from anywhere, images, film, passing phrases, other books I've read... anywhere. I liked J K Rowling's response when asked where do you get your ideas from. She said something along the lines of, 'What, you mean you don't have ideas?'
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Having settled on the idea (and often with a working title in mind) I set about making screeds of notes, brainstorming the topic to see what ideas I can come up with, and doing a fair bit of research. This ranges from flicking through the FF source books, Out of the Pit and Titan: The Fighting Fantasy World, to reading up on the subject in other sources and possibly watching the odd DVD too. As I make more and more notes I start to settle on a structure for the adventure as well as ideas for specific encounters and an overall story. I develop ideas for new monsters and any new rules the adventure may need, and I start to make a lot of maps. These vary in complexity from sketch spider diagrams, to pictorial maps with notes written all over them. The making of the map - which is of the adventure more than it is of any particular place - helps crystallise the structure of the adventure in my mind and goes through several iterations.
However, things aren't set in stone at this point. I have a rough idea of how
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So, with the idea worked out and with my maps and pages of notes to hand, I set about writing the proposal. But more about that next time...
Coming soon: Part 2 - The Proposal