
"The modern master of the gamebook format" (Rob Sanders)... "Can do dark very well" (Jonathan Oliver)... "Green gets mileage out of his monsters" (SFX Magazine)... "It takes a firm editorial hand and a keen understanding of the tone of each piece to make a collection this diverse work, and Green makes it look effortless" (Starburst Magazine)... "A charming blend of camp creatures, humour, and genuine horror" (Set the Tape)
Wednesday, 31 March 2010
Fighting Fantasy featured in Mass Movement Magazine

Saturday, 27 March 2010
Night of the Necromancer is coming...
There's only a matter of days to go now until the release of Night of the Necromancer, the sixty-fourth original single player FF gamebook.Meanwhile, I've been doing a little bit to hype the release of the book on my own blog too. To help me explain, here's an exclusive excerpt from the Background section of the book:

Writing's easy...
I don't know what it is about the last couple of months, but a fair few authors have been struggling to produce the goods of late.
David Bishop has this to say on the subject. Nick Kyme's struggles are catalogued here. Chris Wraight's been feeling the pressure too, as has Si Spurrier. Even the mighty Dan Abnett has had his own creative demons to battle of late.
And I'll add my own name to that list. I thought my tenth novel was hard going but as it turns out, that one was a walk in the park compared to number eleven. Soul-destroying is how I'd describe the situation right now.
Writing's hard! :-(
How to write an adventure gamebook - Part 2
When I write a proposal for an adventure gamebook I start with a paragraph giving an overview of the book - what it's about, what makes it different to others, the cool conceit that is going to make people want to pick up and play it, etc.
If relevant (and with Fighting Fantasy adventures, it usually is) I then go on to explain any new rules that the adventure has (such as the POISON score in Curse of the Mummy, or the CHANGE score in Howl of the Werewolf) with a brief description of how they will work within the context of the adventure itself.
Next up is new monsters. These a vital in FF adventures. This paragraph usually takes the form of a simple list. With FF adventures I will also point out monsters that I'm using from Out of the Pit that haven't seen print in any of the official books yet.Now I finally get to the plot synopsis itself. Because of the very nature of gamebooks, as well as describing what happens if you follow the correct path through the book, I also outline what happens on side quests and wild goose chases. I break the synopsis into clearly defined areas. For example in Night of the Necromancer [WARNING - SPOILERS AHEAD!] the first part of the adventure takes place out in the wilds, it then transfers to a castle and various places within the castle. Each of these major areas (or even set-piece scenes) was a new paragraph in the original plot synopsis. And of course, at the end I reveal the climactic twist or dramatic encounter that ends the adventure.
It is whilst writing the proposal that I often finalise certain areas of the adventure within my own mind but that's not to say that everything is set in stone at this point - far from it.However, for the time being, what has to happen next is for me to forward the proposal to my editor and wait for them to give me the go ahead to write the book. And that's the topic I'll be dealing with next time...
Friday, 26 March 2010
Legends of the Space Marines
I am very pleased to be able to tell you that Legends of the Space Marines - which features my brand new Black Templars short story The Relic - is now available to pre-order, over at the Black Library's shiny new website.Crisis on Coruscant - another good review
Here's what Jennifer has to say about my Clone Wars gamebook over on the Puffin website:Monday, 22 March 2010
Match Wits with the Kids
It's not that long until fifteen and sixteen year-olds up and down the country we be embarking upon their GCSE examinations. And if you're a parent of such a prospective examinee, what can you do to help?If, as parents, you sometimes find yourselves climbing the collective walls of turmoil in search of something to entertain and calm the kids – especially during those elongated weekends that are filled with rain, tedium and nothing particularly groovy on telly – then this could well be the perfect book for you.
Match Wit with the Kids is, as it says on the front cover: ‘’a little learning for all the family.’’ Indeed, it’s one of those books that immediately grabs the attention of even the most innocent and innocuous by bystanders. It’s akin to a pub quiz, only more geared towards that which we all learnt at school...
Jonathan Green has compiled a more than compelling and magnetic wealth of interesting facts, figures and knowledge.
As such, Match Wits with the Kids is a book that’s as engaging as it is fun as it is imperative throughout those aforementioned weekends and really long, giddy car journeys.
Saturday, 20 March 2010
Alex Milway's Mythical 9th Division

I have to say that I'm getting quite excited about the release of Alex Milway's new book Operation Robot Storm (not to mention the also forthcoming Terror of the Deep). But his teaser twitpic off all the Mythical Division badges has just upped my child-like excitement ten-fold. Check them out for yourself. (Apparently there are even genuine cloth versions*!)
* It was Alex who got me into creating badges linked to my own work too.
Thursday, 18 March 2010
Night of the Necromancer and Bloodbones redux
There are the same number of books in each pile, but Night of the Necromancer is substantially longer than Bloodbones
Those kind people at Fighting Fantasy Towers (a.k.a. Icon Books' Wizard imprint) sent them to me. Night of the Necromancer is the newest of the new Fighting Fantasy gamebooks and is released on 1 April, alongside the brand-spanking-and-really-quite-shiny-new FF format edition of Bloodbones (first published four years ago - can you believe it?).
In case you're not salivating at the prospect enough already, here are two teaser trailers I put together for the books.
Not long to wait now...
Sunday, 14 March 2010
Sexy, Sexy Steampunk
Thanks to Jenni Hill of Abaddon Books for this one. So, over to Jenni...'Pornokitsch are also running a Sexy Steampunk Competition - comment there and nominate your favourite sexy steampunk characters to be entered into a prize draw. I notice that nobody has nominated our very own Mr. Ulysses Quicksilver, yet! Nor any one of his many lovely female companions from the Pax Britannia series. It's an outrage, say I, an outrage!'
Saturday, 13 March 2010
Scottish Miscellany
Sunday, 7 March 2010
Howl of the Werewolf

It's a piece entitled 'Howl of the Werewolf' and is by the obviously very talented Paul Mudie. I just find myself wondering whether it was inspired by my fifth Fighting Fantasy adventure Howl of the Werewolf which is being re-released later this year.
If you know, or if you're Paul, please drop me a line by replying to this post.
A mysterious letter
Quite excited
The Gospel According to Jon, patron saint of struggling SF/F writers
One of my bosses, as it were, Jonathan Oliver, editor-in-chief of Abaddon Books and Solaris, has followed the trend set by the Guardian recently and published his own ten rules of writing.Jon's take on the topic is written from both an editor's and an author's point of view, and advises you on how to get published in the first place, and then how to (just as importantly) stay published.
You can read it for yourself here.
And on the subject of Abaddon Books, the latest Abaddon and Solaris podcast is now up on iTunes and can be downloaded from here, for free. I make an appearance, as one of those interviewed at the SFX Weekender, about 49 minutes in (if you're interested).
Monday, 1 March 2010
Night of the Necromancer - one month to go!

There's only one month (thirty-one days, 744 hours, 44,640 minutes, 2,678,400 seconds...) to go now until the release of the newest Fighting Fantasy gamebook and you should keep an eye on the FF discussion forums, Facebook page and official website for some more sneaky peeks between now and then.
But in the mean time, just to whet your appetite even more, I've prepared this little treat for you...
Night of the Necromancer - one month to go!

There's only one month (thirty-one days, 744 hours, 44,640 minutes, 2,678,400 seconds...) to go now until the release of the newest Fighting Fantasy gamebook and you should keep an eye on the FF discussion forums, Facebook page and official website for some more sneaky peeks between now and then.
But in the mean time, just to whet your appetite even more, I've prepared this little treat for you...
