Back in the day, Marc Gascoigne and I collaborated on a couple of adventure gamebooks featuring the hyperactive blue hedgehog known as Sonic.
Bizarrely, despite the fact that the second of these books - Stormin' Sonic - has been out of print for years* it has recently received a brand new review courtesy of Lone Tiger Gamebook Reviews. Here's a taster:
One interesting thought I had about this book and all gamebooks based on a tie in to an existing product is how much of it is dictated by the product's existing rules and story. For example, did Jonathan and Marc have to make Robotnik the enemy, include characters from the game and base the game rules on rules from the computer game? And do such things change a gamebook for the better or for the worse? I would like to hear peoples' thoughts on this.
You can read the rest of the review here, although it's not as glowing a write-up as this one:
This Sonic adventure book is of brilliant quality and although it is not written by the writers of the game it follows the general ideas of the games incredibly well.
* It was originally published in 1996.
"The modern master of the gamebook format" (Rob Sanders)... "Can do dark very well" (Jonathan Oliver)... "Green gets mileage out of his monsters" (SFX Magazine)... "It takes a firm editorial hand and a keen understanding of the tone of each piece to make a collection this diverse work, and Green makes it look effortless" (Starburst Magazine)... "A charming blend of camp creatures, humour, and genuine horror" (Set the Tape)
Tuesday, 12 June 2012
Tie-in Tuesday: Stormin' Sonic
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1 comment:
Thanks for the link. I didn't get into the Sonic thing when I was younger. I would like to know how much direction you had from the game people and whether it inspired Stormslayer.
Loving Warlock's Bounty!
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