I've been busy, busy, busy of late, working on various projects, but there haven't been that many new releases to talk about. So today I'm going to revisit a book I wrote back in 2009* - my sixth Fighting Fantasy gamebook, Stormslayer.
Here's a review written by somebody who only discovered the book for the first time a couple of months ago. And, as you'll see, it's one I'm particularly pleased with...
If you don't already know, a gamebook is something like a "choose your own
adventure" book, but more like a solo Dungeons & Dragons adventure. You
create a character with stats and equipment, then wander through the book
exploring the world and solving challenges. You fight monsters (dice are
required) and accumulate treasure, in the hopes of beating the final villain at
the end of the book.
Stormslayer is a great example of the genre, with lots of
interesting wrinkles. The quest has you making your way to four different areas
in the hope of acquiring powers of the elements--fire, earth, air and
water--all in the hope of eventually facing off against an evil
weather-controlling wizard.
There are lots of items and different abilities to
find, as well as "minigames" and wrinkles like a day-of-the-week system. In
addition, the writing is well executed, with memorable characters, epic
battles and a subtle humour throughout. Recommended!
You should be able to pick up a copy of Stormslayer by clicking this link here.
* Is it really that long? Four years already?!?
"The modern master of the gamebook format" (Rob Sanders)... "Can do dark very well" (Jonathan Oliver)... "Green gets mileage out of his monsters" (SFX Magazine)... "It takes a firm editorial hand and a keen understanding of the tone of each piece to make a collection this diverse work, and Green makes it look effortless" (Starburst Magazine)... "A charming blend of camp creatures, humour, and genuine horror" (Set the Tape)
Friday, 31 May 2013
Gamebook Friday: Stormslayer
Labels:
Fighting Fantasy,
Gamebook Friday,
Gamebooks,
Reviews,
Stormslayer
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