Five years* after it was first published, Howl of the Werewolf is still gaining new converts.
Here's the latest glowing review from Amazon**.
For this adventure Jonathan Green adopts the theme of were-creatures. In the
world of Titan `Howl of the Werewolf' does for werewolves what `Revenge of the
Vampire' did for vampires. However, this is no excuse just to pit the adventurer
against a stream of transforming monsters. Instead the focus is upon how such
beasts come into existence and how they develop. As such, lycanthropy becomes
the central element of the story and you yourself even contract it. This becomes
both beneficial and detrimental to your success depending upon the choices you
make and the path you follow.
Green's usual depth of detail creates a
heavy Gothic atmosphere that fully immerses the reader. It merges the FF concept
of the 'Old World' perfectly with Gothic horror. Expect to see many welcome
references to and inclusions from this genre. The investigative nature of your
quest in trying to discover what is happening in the land of Lupravia and to
yourself engages the reader further with this well constructed world Green has
created.
Many of the elements that you might expect from Green are
present and yet again there is some form of cult involved. But these are
generally the things Green does well, always providing a new twist and angle.
Although a little predictable they still arouse interest.
I found this
adventure immensely enjoyable and the only reason for not giving it five stars
is because it is far too easy; strange as that sounds when referring to the
works of Jonathan Green. It is one of those style adventures when you must face
a major opponent at its climax and whatever you have done leading up to this
influences how powerful this opponent is. This unfortunately means that you can
practically sail through this book without engaging in all it has to offer and
complete it simply by killing the main villain. I did this on my first attempt
and was forced to re-read it several times just so I could explore the enticing
world Green has created. I got more satisfaction from this than the initial
completion. This adventure would be much better if you were forced to explore
more to discover items and powers that you would require to reach the final
opponent.
If you plan to read any of the new adventures that weren't part
of the original series then this is probably the best one. For the reasons above
it isn't too challenging but there is plenty of scope for re-visiting this
adventure.
You can pick up a copy of Howl of the Werewolf here.
* Five years?!? That's half a decade! How did that happen?
** Although, interestingly, this particular reviewer misses the days of nigh-on impossible battles with über-powerful Big Bads.
"The modern master of the gamebook format" (Rob Sanders)... "Can do dark very well" (Jonathan Oliver)... "Green gets mileage out of his monsters" (SFX Magazine)... "It takes a firm editorial hand and a keen understanding of the tone of each piece to make a collection this diverse work, and Green makes it look effortless" (Starburst Magazine)... "A charming blend of camp creatures, humour, and genuine horror" (Set the Tape)
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