Last week was National Children's Book Week (in case you didn't know) and this week is Dyslexia Awareness Week. In honour of both, I want to tell you why gamebooks are great for children with dyslexia.
1) They have short paragraphs, printed in a large clear font.
2) They have engaging storylines that a children can lose themselves in.
3) Because of their very structure, the reader jumps backwards and forwards through the book so they are not put off by the feeling that there are still hundreds of pages left to read.
4) They are very often illustrated and in a mature style, with gruesome images of monsters and magical creatures.
So if you have a reluctant reader at home or your child struggles with dyslexia, why not try introducing them to the wonders of adventure gamebooks?
"The modern master of the gamebook format" (Rob Sanders)... "Can do dark very well" (Jonathan Oliver)... "Green gets mileage out of his monsters" (SFX Magazine)... "It takes a firm editorial hand and a keen understanding of the tone of each piece to make a collection this diverse work, and Green makes it look effortless" (Starburst Magazine)... "A charming blend of camp creatures, humour, and genuine horror" (Set the Tape)
Monday, 8 October 2012
Why gamebooks are great for those with dyslexia
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