By Juliet E McKenna
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Which was great as long as I was at university. But come the end of term time, I had to go home and in those long-ago pre-Internet days, there was no way of finding like-minded souls back in Dorset. How could I continue that direct participation in story-weaving that I’d got so used to enjoying?
Fan fiction? That was also something I’d encountered for the first time at university, through the dubious medium of a much-copied photo-copy of ‘Spock in Manacles’... Setting aside the literary merits of that particular work, I was familiar with the motivation behind fan-fiction. More than once, during a particularly tedious English lesson discussing the Romantic Poets, I would stare out of the window and indulge in a light reverie about Blake’s Seven, mentally writing myself into an episode never to be seen outside my own head. The thing is though, such episodes weren’t particularly satisfying and not only because I still had such vast amounts to learn about characterisation, pacing, exposition and all the other facets of writing craft. The main problem was, there were never any surprises. I knew what was hidden behind the curtain or in the talking box because I’d thought it up in the first place. All in all, I found such indulgent daydreams as unsatisfying as playing chess against myself.
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I love the way these books endured despite the arrival of computer games. I remember playing early attempts at those and being very unimpressed, both by the quality of the writing and plotting and by the inadequacies of the graphics. Fighting fantasy game books offered far superior game play for a good long while as well as the fabulous pictures inside my own head, spun off the wonderful cover art and the line drawings inside. It’s only in recent years that computer games have come anywhere near matching such visuals, never mind such intricate storytelling and replayability.
So of course I’m backing this project. I am intrigued to learn more about the history of these books. How the idea first originated, how they came to be published and who was involved in their creation and development and why. Quite apart from anything else, I bet I’m not the only one currently writing epic fantasy fiction with such fond memories of flipping through an increasingly creased paperback, pencil between teeth and dice ready to hand.
Huge thanks to Juliet for taking the time to write such an excellent post at what is such a busy time of year. If it has inspired you to pledge your support to YOU ARE THE HERO - A History of Fighting Fantasy Gamebooks you can do so by following this link.
1 comment:
Isn't it funny how we all remember the first time we saw, and played, WoFM? It is truly a classic, a revolutionary book that made possible all that was to come and more.
Nice job, SJ and IL.
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