Showing posts with label Advanced Fighting Fantasy. Show all posts
Showing posts with label Advanced Fighting Fantasy. Show all posts

Friday, 19 December 2014

Gamebook Friday: Maps of Titan, the Fighting Fantasy world, by Scriptarium

Those thoroughly decent chaps over at Scriptarium (French publisher of the Advanced Fighting Fantasy RPG) recently sent me a copy of their translation of Titan. One of the highlights of the book is the set of maps that comes with it.

The guys at Scriptarium consulted me on various regions of Titan that I developed, primarily the Old World kingdom of Ruddlestone, but also the Giant's Teeth chain of islands (from the long defunct Saga of the Stormchaser proposal*).

Ruddlestone

The Giant's Teeth

One of the coolest maps is one of the entire FF world with the gamebooks that take place there connected to their relevant locations. (Most of mine appear in the same corner of the map.)



If you're a fan of FF then you should really pick up a copy of Titan, just so that you can get your hands on these wonderful maps.


* To find out more about that you'll have to read YOU ARE THE HERO - A History of Fighting Fantasy Gamebooks.

Thursday, 4 September 2014

Fighting Fantasy Fest 2014 - Featuring Scriptarium!

I am very pleased to share with you the news that Scriptarium, the French publishers of Advanced Fighting Fantasy, will be in attendance at Fighting Fantasy Fest 2014 - which is fast becoming the first international convention dedicated to Fighting Fantasy Gamebooks!

You can find out more about the company here, and they also graciously allowed me to use some of their artwork in YOU ARE THE HERO - A History of Fighting Fantasy Gamebooks.

And don't forget the auction that will be taking place at the end of the convention! These are just some of the items that are up for auction on the day.

 Deathtrap Dungeon swords – A pair of swords, made in 1998, to promote Ian Livingstone's Deathtrap Dungeon PC game.

 Fighting Fantasy 50s – Seven of the hard-to-find FF adventures published between 1992 and 1995, all of them in either excellent or mint condition. (One lot.)

The Warlock of Firetop Mountain (Nintendo DS game) – A copy of the Nintendo DS The Warlock of Firetop Mountain, never released in Europe.

 Ian Livingstone's Deathtrap Dungeon – A limited edition copy of the Ian Livingstone's Deathtrap Dungeon PC game, from 1998, complete with a copy of the gamebook and card game of the same name.

 Casket of Souls – A rare, mint condition copy of the hardback edition of Ian Livingstone’s Casket of Souls, published in 1987.

The Warlock of Firetop Mountain poster – A rare, framed, promotional poster for The Warlock of Firetop Mountain, produced by Puffin Books in 1982, signed by Steve Jackson and Ian Livingstone.

Dicing with Dragons – rate US editions of Ian Livingstone’s book, one hardback and one paperback.

So don't delay, grab your ticket today, while there's still time!

Thursday, 24 July 2014

Fighting Fantasy Fest 2014 - Featuring Arion Games and Inkle Studios

There are now only 7 days left in which to buy your tickets for Fighting Fantasy Fest 2014...

Amongst the traders and guests attending the event are Arion Games, publishers of Advanced Fighting Fantasy Second Edition, and Inkle Studios, who are in the process of converting Steve Jackson's Sorcery! books for the iPad.

Inkle will be demoing their latest apps, while Arion will be running games of AFF during the day for attendees to sign up for and take part in.

So what are you waiting for? Buy your ticket for the gaming event of the year today!


Tin Man Games will also be attending Fighting Fantasy Fest 2014 and one of their more recent FF adaptations is Island of the Lizard King, illustrated by Alan Langford, whose illustrations appear in YOU ARE THE HERO - A History of Fighting Fantasy Gamebooks.

Friday, 24 January 2014

Gamebook Friday: Beyond the Pit

This arrived in the post today...


That's right - it's Arion Games' Kickstarter-funded Advanced Fighting Fantasy bestiary Beyond the Pit, featuring Terry Oakes' stunning airbrushed artwork on the cover.

Echoing the original edition of Out of the Pit (first published in 1985), Graham Bottley and Andrew Wright have created a very professional and appealing, not to mention useful, book of FF bestial lore that will sit very comfortably alongside the rest of any Fighting Fantasy fan's collection.

I've had great fun this evening flicking through the book, being reminded of adventures of yesteryear (as well as thinking which monsters it might be nice to bring back some time), and enjoying the artwork of masters such as Tony Hough, Brian Williams and Martin McKenna all over again. What's particularly pleasing is to see that one of my creations has made it into the book - namely the Giant Chameleon - as well as elements of world-building from some of my gamebooks, notably Curse of the Mummy.



Special mention must go to Steve Luxton's updated maps of Titan that appear in the book too. As Andrew Wright notes in his introduction, the Fighting Fantasy World has grown a very great deal since Out of the Pit was first published.

A few formatting and layout problems aside, Beyond the Pit is a worthy addition to the FF library and is a great purchase. Roll on Out of the Pit Volume 3!

Friday, 27 December 2013

Gamebook Friday: Recent Gamebook Acquisitions

Over the last few weeks I've acquired various gamebook-related items. Some of these I've purchased (at events like Dragonmeet), others are the result of Kickstarter projects I've backed, and then there are the books I've written myself.


My most recent acquisitions include my Warhammer Path to Victory gamebook Shadows Over Sylvania, the Advanced Fighting Fantasy Second Edition RPG Blacksand supplement, the Holdfast Kickstarter, and the Tin Man Games app version of Ian Livingstone's Island of the Lizard King.

If you think you would like any of the above, simply click on the relevant links.



Friday, 15 November 2013

Gamebook Friday: Beyond the Pit - Advanced Fighting Fantasy

Out of the Pit was one of the best Monster Manuals ever produced, packed full of 250 weird and wonderful monsters from the world of Fighting Fantasy.

But there are so many more monsters on Titan that never made it into that book that Graham Bottley of Arion Games has launched a campaign to release 250 more in Beyond the Pit. Full descriptions, artwork and statistics for Advanced Fighting Fantasy 2nd Edition will make this a great book for that RPG, fans of Fighting Fantasy in general but also any GM looking for inspiration for their own fantasy campaign.


I for one will be intrigued to see how many of my own creations make it into the book. If you're interested too, you can pledge your support to the Beyond the Pit Kickstarter here.


Friday, 11 October 2013

Gamebook Friday: Défis Fan­tas­tiques!

An intriguing package arrived from our Gallic cousins yesterday, courtesy of Florent Haro and Scriptarium - French editions of Graham Bottley's updated Fighting Fantasy RPG a.k.a. Défis Fan­tas­tiques (en France).


To find out more about Scriptarium's FF (or should that be DF) revival follow this link. To find out more about the English language edition of AFF 2nd edition, follow this link.

Sunday, 2 December 2012

Dragonmeet 2012 and Fighting Fantasy's 30th Anniversary

So yesterday I attended Dragonmeet 2012, with my two noise familiars in tow for the first time. (The two of them discovered the wonders of dice, so that kept them quiet, as did the demonstrations games.)

I wasn't really there as a guest this year, although that didn't stop me signing copies of my various Fighting Fantasy gamebooks at the Warlock's table, along with Messrs Jackson and Livingstone.

There were many highlights - including catching up with various gaming acquaintances, such as James Wallis and Raplh Horsley, and meeting enthusiastic fans like Oliver - and here are just a few more of them...

I met Michael J Ward briefly, he of DestinyQuest fame. He sold out of all the stock he brought with him, so a very successful Dragonmeet for DestinyQuest. (Michael was also kind enough to refer to me as a 'Gaming Legend' and 'Godfather of the Modern Gamebook Format'.) 

Graham Bottley (of Arion Games and AFF 2nd edition) showing Steve Jackson the latest AFF products. 

 The Warlock (Jamie Fry) works his magic.

 Steve Jackson and Ian Livingstone signing books for their fans.

 Ian was promoting Blood of the Zombies in particular.

 The queue for the Jackson & Livingstone signing really did wind right around the hall!

 Stuart Lloyd - FF blogger and gamebook fan - chats with Ian Livingstone.

 Tony Hough (FF artist) also dropped by to say hello.

 Artist Andy Hepworth at the Art Show. (Andy illustrated my Warhammer short story The Nagenhof Bell, and it was a pleasure to meet him at long last.)

 A demonstration game of Dobble (a great game for all the family), which kept my minions occupied while I made the most of the opportunity to network.

Without doubt, the biggest highlight of the day was the Fighting Fantasy 30th Anniversary seminar with Steve and Ian. Neil Rennison (the Tin Man's flesh avatar) was in attendance, as was FF blogger Stuart Lloyd, and FF artist Tony Hough.

At the end of their talk, Ian invited me to stage (to a round of polite applause) to announce my next FF project for the first time. This is something I've been working on for a while, ever since I wrote my piece about FF's 30th anniversary for SFX Magazine.

I'm planning on writing a comprehensive history of Fighting Fantasy gamebooks, from the early days of Games Workshop right through to the latest Tin Man Games digital versions. I have interviewed all manner of artists, authors, editors and fans of the series, and I hope to fund the project via Kickstarter.

There are still a few details to iron out, but I hope to launch the Kickstarter within the week, and you can be sure I will plug it to death on my blog, so watch this space...

Friday, 27 April 2012

X is for the eXtremely eXcellent eXtinct art of John Sibbick

Tenuous, I know, but I interviewed dinosaur artist extraordinaire John Sibbick for the piece I wrote for SFX magazine about the history of Fighting Fantasy. And John has very kindly agreed to me posting the interview here for your delectation...


1. Which was the first Fighting Fantasy gamebook you read?
This was Deathtrap Dungeon, illustrated by Ian McCaig – it was sent to me when I started my first FF cover Masks of Mayhem. I loved the illustrations and the set pieces in the story. I decided then that I would take on interior drawings for future titles if asked.

2. Did you read FF before illustrating it?
I knew of the series before illustrating them but had never read them as a punter.

3. Which is your favourite gamebook?
I don't have a favourite gamebook – I respond to the imagery and drama – the more visual elements. That was the thing with McCaig’s work – loads of movement and eerie stuff going on, and he could frame each scene like a scene in a movie.

4. How did you find the process of illustrating FF books? Was it an enjoyable experience? How did it compare to other illustration jobs? How did your work on Dungeoneer and the covers for the AFF series compare to illustrating a normal gamebook like Midnight Rogue?
I found it quite easy to create a style for the interior drawings – more than I expected really – and enjoyed the process of creating on-going characters for Dungeoneer*. I had to design their armour/clothes and general 'look' in a 360 degree viewpoint – including above and below.  Some worked better than others. Midnight Rogue had a different approach. The reader became the thief character and their/your hands were seen manipulating locks and purses.  I enjoyed doing this story as they were claustrophobic – more shadowy and closed in. I felt I inhabited this world while drawing them.

Each of the three book  interiors were luckily completely different in tone, and although it could be pretty relentless churning out the drawings – and I had no time for any 'rough' sketches – now and again I look at the originals and am amazed at the work and detail involved.

5. What are working on now?
I spend a lot of time reconstructing fossil creatures and environments – dinosaur, pterosaurs, and human evolution – for museums, books and now and again TV. This year I have mostly commissioned paintings, after doing a lot of book illustration last year. I do the occasional fantasy project but there is not much of that out there for me at the moment.





6. How much did FF influence your career and what you are doing today?
FF gave me the opportunity to design a lot of scenarios in each book – you have to be consistent and able to dramatise the subjects listed – over 30 or so in each book plus vignetted text fillers. It gave me the confidence to do this, working fast, sometimes having to produce a drawing a day. I worked for Games Workshop at roughly the same time, and so the FF work helped me there – working on their larger book formats and model characters.


7. What is it that makes FF so special?
I think it is the parallel storylines, scary characters and situations, which is great for encouraging young kids in their reading and competing with friends at the same time. The multiple options and fantastic imagery makes them an original, affordable and quality product. (Sorry, sounds like an ad!)

8. How do you explain the gamebook resurgence of the last couple of years?
There is a lot of looking back in publishing and the generation that first read FF are very big on re-visiting their youth!  The effort and quality put into gamebooks has not dated at all and movies have been influenced by them, especially Harry Potter, with scenes of varying danger and monsters cropping up every other scene!

9. What do you feel was the impact of video games on FF (both negative and positive)?
I'm not a fan of video games – I prefer print, but I can see that the FF imagery involves the viewer and the drama is directed at them in the same way as that on screen.  The whole point is making decisions to avoid death (or worse) and can be re-run over and over to change the outcome.  The difference with FF is the chance outcome with dice instead of skill at the controls.

10. Where is there left for gamebooks/FF to go?
Who knows? The original books are mainly small, with mono interiors to keep down the price. Maybe electronic books, or larger full-colour formats; 3D would take them onto another level.

11. Do you think people will still be talking about FF in another 30 years?
Of course – the concept is universal – safely going into places of danger and with the competitive drama element it cannot fail whatever the medium they are in.


Thanks again to John for taking time out of his schedule to answer my questions. You can find a lot of his work (especially his dinosaur paintings) here at his website.

And remember to check back again tomorrow to see who I'll be interviewing for the letter 'Y'.


* You might be interested to know that it was John's cover painting of Dungeoneer that was the original inspiration behind my first Fighting Fantasy adventure (and consequently my very first published book) Spellbreaker.

Sunday, 5 June 2011

UK Games Expo - Day 2

So, I'm back home at last after a very busy two days in Birmingham at the UK Games Expo. Today was just as great as yesterday for various reasons.

1) Completely sold out of four of my books - Night of the Necromancer, Howl of the Werewolf, Unnatural History and Anno Frankenstein. But have no fear - if you dropped by the stand and I no longer had the book you wanted, you can probably pick it up here.

2) The Tenth Doctor stopped by the stand to find out just exactly what a role-playing game is.

3) The unexpected arrival of both Supergirl and Catwoman. (Purrrrr!)

4) Hearing people say very nice things about Leviathan Rising, Human Nature and Evolution Expects, and even Necromancer (the Black Library novel, not Night of the Necromancer the most recent FF gamebook)!

5) Chatting to Angus Abranson and Sarah Newton of Cubicle 7... but hopefully more about that another time.

6) Winning a prize in the charity raffle - the Cobi Tardis Mini Set!

Other highlights from the weekend included the curry I had at Bengal Delight just down the road from where I was staying, a young lady all the way from Portugal buying up the last copy of Pax Britannia: Unnatural History, excitedly announcing that she had been looking for it for ages, and listening in to Paul's Advanced Fighting Fantasy demo game (much fun was clearly being had by all concerned), and generally being looked after very well by Fil Baldowski (who happened to buy me my winning raffle ticket).

Alessio Cavatore running a demo game of Shuuro.

Gamers doing what they do best... er, gaming.

Some of the finest Talisman boards I've ever seen!

The Tenth Doctor stops by...

Graham Bottley* of Arion Games and Jonathan Green of this very blog, keeping the FF brand alive!

Daleks on parade.

* By the way - Happy Birthday, Graham!