Showing posts with label Destiny Quest. Show all posts
Showing posts with label Destiny Quest. Show all posts

Friday, 3 November 2023

Gamebook Friday: DestinyQuest Raiders

Michael J Ward's latest DestinyQuest project is currently funding on Kickstarter. DestinyQuest Raiders: Tides of Terror is different from the previous five Destiny gamebooks because you lead a team of four adventurers through the story and there are no dice to roll.

To find out more, follow this link to the Kickstarter.


Friday, 10 March 2023

Gamebook Friday: New Kickstarters for fans of gamebooks and RPGs

As regular readers of this blog will know, I am often encouraging people to check out my various crowdfunding campaigns to help get some cool projects off the ground. But today I want to let you know about two Kickstarters that are currently funding that will appeal to fans of ACE Gamebooks and ACE RPGs.


DestinyQuest: The Wrath of Ragnarok, by Michael J Ward

Book 2 in 'The Sands of Time' trilogy - an epic solo role-playing experience that takes gamebooks to the next level. To find out more, click this link.


WOAD: Stone to Stone, by Arklin

Forge your own path through Mythic Cymru: a beautiful custom tarot deck is your guide to Welsh mythology in this solo journalling game. To find out more, click this link.


Sunday, 5 February 2023

Alba: One Year On

A year ago I published a blog post entitled The Biggest Gamebook Ever? 

In it, I took to task the spurious claims made by Inside The Box Games - but probably more specifically those of the company's CEO Peter Blenkharn - that Alba - an Open World Adventure Book was the largest gamebook ever. (Click here to read it.)

The company managed to raise £272,794 on Kickstarter, thanks to the suuport of 10,301 backers, so that they might publish the book. Their original funding goal was £5,000.

My issues were with the boasts about the size of the book, which only reinforced my feelings about gamebooks being the forgotten medium (but more on that another time). Not for one minute did I think the book wouldn't be published. I mean, it was already written and illustrated.

And, to be fair, the book has been published, but to date only in digital format, and nothing about the debacle that has unfolded over the past 12 months suggests that it will ever see print in a physical format.

I backed the project, at the £12 reward level, so I could see for myself what all the fuss was about when the book was published. I recently downloaded the eBook version but have yet to read it, beacuse, to be honest, I don't feel the same urgency I might have done when there was still the prospect of writing a gamebook for ITB Games*.

Following the success of the Alba Kickstarter, Peter Blenkharn, CEO of ITB Games, was interviewed on various podcasts and news sites, including Brian Hazzard's Instadeath Survivors Support Group. It was there that I heard his call for writers to get in touch. So did American gamebook author James Schanepp.

I discovered recently that James was working on a new book for ITBG, as was the author of Alba, H L Tuslove. I am not in touch with Tuslove, but I do know James and so I know that he was caught up in the aforementioned debacle too.

To cut a long story short, if you don't already know the details yourself, publication of Alba was delayed. A lack of regular updates, and confusing, not to say contradictory, information being shared when updates were posted only made the situation worse. Apparently the book was going to be printed in China, but that particular country's endless lockdowns threw a spanner in the works. Then printers in Europe were going to be used, but nothing came of this either.

Backers started to smell a rat. I, like many, had not done my due diligence before I backed Alba, but it turned out that it was the fourth or fifth unfilled Kickstarter run by ITB Games, who had raised over £1 million on the crowdfunding platform. Some started to claim it was all a con. I am not one of those conspiracy theortists.

What I do know is that ITB Games moved into some swanky offices in London in January 2022. I also know that they were a major sponsor of UK Games Expo last year. Neither of these things are inexpensive activities.

I was also reminded recently of the collapse of Megara publishing in France, and all those caught up in the resulting turmoil. Everything seemed to go wrong the moment the company moved from a back bedroom to rented offices. Making money from games is hard. Many of us who try to do so aren't business people, we're creators with a passion for the hobby. As a result, it is very easy to overreach yourself, if you're not careful.

At the end of June 2022 the Alba udpates dried up altogether, until Blenkharn posted one almost two months later. In it he explained that ITB Games was in financial trouble; he had had to give up the swanky London offices the company were renting, he had had to fire everyone, and he had moved back in with his mum. He also claimed he would fulfil Alba by himself.

A week ago, Blenkharn posted this update. Later the same day, an ex-employee, who still clearly had access to the Kickstarter project page, posted this update.

It was around this time I discovered that James Schanepp had been working on a book for ITB Games but that Blenkharn had stopped communicating with him**, and that he remains unpaid for the work he had completed. Clearly this meant that James was not in a good place, financially or mentally.

Hanlon's razor is a rule of thumb that states, "Never attribute to malice that which is adequately explained by stupidity." I do not believe Peter Blenkharn ever set out to steal from anybody. 'Stupity' might be a rather strong word too. It could just have been back luck. However, I know what it can feel like when the funds to fulfil a project turn out not to be enough and it's tempting to launch another Kickstarter to bring in some more funds, but then you risk robbing Peter to pay Paul, and the cycle continues.

I also know that you shouldn't overstretch yourself or make bold claims which may come back to haunt you later on***. My rule of thumb with Kickstarters is under promise and over deliver. And I don't always get it right by any means; after all the Heorot RPG is almost a year late in delivering. The difference is, I have kept backers informed of what is happening during that time, and I've been honest with them. As a result, they have been very kind and patient, all of them, and they will all have their rewards before I take physical copies of the RPG to the UK Games Expo in June. I also haven't lost the thick end of a quarter of a million pounds.

At the end of the day, I couldn't care less whether I receive a physical copy of Alba or not****. I lost far more money to Megara's unfilled Kickstarters. I only feel sympathy for those involved. I feel sorry for H L Truslove, that they won't get to hold a physical copy of a gamebook they clearly worked so hard on. I feel sorry for James Schanepp and the other creatives who are out of pocket as a result of all this. I feel sorry for the ex-employees of ITB Games. 

And I feel sorry for Peter Blenkharn. His mental health must have taken a terrible knock from the fallout of this PR disaster, and the vitriol he continues to receive from disgruntled backers on an almost daily basis must be almost too much to bear. And it would appear that, no matter how hard he tries, he has got himself into a situation he can't get out of.

A year ago I was wondering if the success of Alba would result in giving other gamebook Kickstarters a boost, but doubted it. Today I feel the same way regarding the potential damage done. Despite various backers of Alba saying they will never support a creator on Kickstarter again, I don't think that will make any difference to the success of the next DestinyQuest, Steam Highwayman, Legendary Kingdoms, or ACE Gamebooks crowdfunding campaign. But the Alba debacle should serve as a warning to us all of the dangers of hubris, especially in the world of gamebooks.

DestinyQuest: The Wrath of Ragnarok, coming soon to Kickstarter,


* If I hadn't already blown my chances with the blog post I had written.

** It seems he's not communicating with many people anymore.

*** Such as offering a no-questions-asked refund at any point in the process, which is what the Alba Kickstarter did and then turned out to be a promise the company soon reneged on.

**** If it does ever turn up, it will probably go straight on eBay. 

Friday, 20 May 2022

Gamebook Friday: The UK Games Expo 2022

Two weeks today, I will be at the UK Games Expo for the first time in three years, and I can't wait! Usually, I have one new book out at each Expo, but this time, because I've not been to one since 2019, I have three ACE Gamebooks that are new to the con, and the 'TWAS RPG.

I will be at Stand 2-T10 from Friday 3rd - Sunday 5th June, sandwiched between Ace Brushes and Atlantis Miniatures. So if you're coming along, do stop by and say hello.

Click to enlarge.

In other ACE Gamebooks-related news, next Thursday, 26 May, the special collector's edition hardback of Dracula - Curse of the Vampire goes on sale, to mark 125 years since the publication of Bram Stoker's Dracula. You can find out more here.

“This is the Rolls Royce of gamebooks!”
Chris Halliday, TTRPG designer and author

And lastly, this Gamebook Friday, congratulations to Michael J. Ward, whose DestinyQuest: The World Companion funded on Kickstarter in just four hours and is starting to unlock various Stretch Goals. If you've not seen it yet yourself, click this link.


Don't forget, tickets for Fighting Fantasy Fest 4 are going fast, so make sure you grab yours today.

Friday, 13 June 2014

Gamebook Friday: DestinyQuest - Unlucky for some

It can't have escaped your notice that today is Friday the 13th, and for one gamebook series, this week certainly seems to have come with more than its fair share of bad luck.

On Wednesday, Michael J Ward announced that Gollancz have called time on his DestinyQuest series, and that development of Book 4 is now enjoying an indefinite hiatus. DestinyQuest had been one of the gamebook success stories of recent years, re-inventing the genre for the Xbox generation and securely a print publication deal with a major genre publishing house.

But what does the cancellation of the DestinyQuest series mean for the future of gamebooks and print gamebooks in particular? While my forthcoming YOU ARE THE HERO looks back to the creation of the gamebook genre, it also considers its future. And as I have various interactive fiction ideas in development, I have a vested interest in what DestinyQuest's fate means for the future of gamebooks.

Can print gamebooks only work now as crowd-funded projects, supported by a small, but loyal and dedicated, fanbase? Does their future lie in apps only, such as Warlock's Bounty, and Temple of the Spider God? What do you think?

And while we're considering the future, consider this.


Sunday, 2 December 2012

Dragonmeet 2012 and Fighting Fantasy's 30th Anniversary

So yesterday I attended Dragonmeet 2012, with my two noise familiars in tow for the first time. (The two of them discovered the wonders of dice, so that kept them quiet, as did the demonstrations games.)

I wasn't really there as a guest this year, although that didn't stop me signing copies of my various Fighting Fantasy gamebooks at the Warlock's table, along with Messrs Jackson and Livingstone.

There were many highlights - including catching up with various gaming acquaintances, such as James Wallis and Raplh Horsley, and meeting enthusiastic fans like Oliver - and here are just a few more of them...

I met Michael J Ward briefly, he of DestinyQuest fame. He sold out of all the stock he brought with him, so a very successful Dragonmeet for DestinyQuest. (Michael was also kind enough to refer to me as a 'Gaming Legend' and 'Godfather of the Modern Gamebook Format'.) 

Graham Bottley (of Arion Games and AFF 2nd edition) showing Steve Jackson the latest AFF products. 

 The Warlock (Jamie Fry) works his magic.

 Steve Jackson and Ian Livingstone signing books for their fans.

 Ian was promoting Blood of the Zombies in particular.

 The queue for the Jackson & Livingstone signing really did wind right around the hall!

 Stuart Lloyd - FF blogger and gamebook fan - chats with Ian Livingstone.

 Tony Hough (FF artist) also dropped by to say hello.

 Artist Andy Hepworth at the Art Show. (Andy illustrated my Warhammer short story The Nagenhof Bell, and it was a pleasure to meet him at long last.)

 A demonstration game of Dobble (a great game for all the family), which kept my minions occupied while I made the most of the opportunity to network.

Without doubt, the biggest highlight of the day was the Fighting Fantasy 30th Anniversary seminar with Steve and Ian. Neil Rennison (the Tin Man's flesh avatar) was in attendance, as was FF blogger Stuart Lloyd, and FF artist Tony Hough.

At the end of their talk, Ian invited me to stage (to a round of polite applause) to announce my next FF project for the first time. This is something I've been working on for a while, ever since I wrote my piece about FF's 30th anniversary for SFX Magazine.

I'm planning on writing a comprehensive history of Fighting Fantasy gamebooks, from the early days of Games Workshop right through to the latest Tin Man Games digital versions. I have interviewed all manner of artists, authors, editors and fans of the series, and I hope to fund the project via Kickstarter.

There are still a few details to iron out, but I hope to launch the Kickstarter within the week, and you can be sure I will plug it to death on my blog, so watch this space...

Sunday, 10 July 2011

The SFX Summer of SF Reading...

... has begun. And it's sponsored by Black Library which means that in the latest issue of SFX magazine you've got an interview with George Mann - steampunk's rising star* - and another with Chris Wraight - who gets to talk about his new novel Battle of the Fang.

You can check out SFX's Summer of SF Reading for yourself here. Oh, and there's a DestinyQuest competition in this month's mag too.


* Who's been likened to Alan Moore, apparently.

Sunday, 12 June 2011

Destiny Quest in SciFiNow magazine

Destiny Quest: The Legion of Shadow, the original gamebook by Michael J Ward, has been receiving rave reviews ever since it was released in February. Well now it's received a rave review in SciFiNow magazine as well.

This is no mean feat, and all credit to Mr Ward for writing such an excellent and original gamebook for the World of Warcraft generation. I myself have yet to have a book reviewed in SciFiNow.

What's very pleasing for me is that at the end of the review, my own Night of the Necromancer is recommended to Destiny Quest fans in the box out entitled 'If You Like This Try...'

However, what is less pleasing is that during the course of the review itself, reviewer Michael O'Connor says of Destiny Quest, "It's an exciting, adventure-packed new series that instantly rivals the more established Fighting Fantasy line, and is actually a lot more enjoyable than most of them have been of late."

Excuse me, Mr O'Connor, but would you like to qualify that statement? Do you mean the recently republished FF gamebooks, originally published in the 80s, or do you mean the newest in the series, written by Yours Truly?

If you mean the latter, I would ask have you actually read any of my new titles? I'm hoping you have, having recommended Night of the Necromancer. But then what do you mean by the comment regarding the recent FF entries being less enjoyable than previous titles? My last three books have all received rave reviews elsewhere, and have been praised for updating the franchise for the 21st century. The quality of the writing has also been mentioned, particularly the increased depth of story. So, Mr O'Connor, I look forward to hearing from you soon.