Showing posts with label Secret Project. Show all posts
Showing posts with label Secret Project. Show all posts

Monday, 30 May 2022

Secret Project: Playtest #2

So, having revised the rules following on from the first playtest, I gave the new card game another spin. I reduced one stat and the number of cards in each Player's hand. However, I am still considering increasing the quantity available of a particular type of card in the deck, and making the game for up to six Players, rather than just four.

I wasn't very far into the second playtest when I realised that nowhere in the rules does it explain what the icons on the cards mean and, as a result, had forgotten about one of the benefits of one of the icons. Clearly that is the most obvious change that needs to made before playtesting again.

This time the game lasted for 20 minutes, with Player K being knocked out by becoming the victim of everyone else's attacks. Player F left the proceedings unexpectedly early, leaving Player L and Player S to fight it out between them. In the end, Player S won, but only because Player L suffered the same sudden end as Player F.

Once I've made those fixes to the rules, I think the game will be ready for some more intensive playtesting sessions involving people who have never played it before.

Wish me luck!

Sunday, 29 May 2022

Secret Project: Playtest #1

Last Christmas, I created the prototype for a new card game. I was hoping to playtest it with the family over the festive period, but in the end that didn't happen. So, I put it to one side and, with everything else that's going on this year, pretty much forgot about it. That was until this week...

Next weekend, I will be attending the UK Games Expo for the first time in three years, and meeting up with some likeminded friends. In the past, on a Saturday night, we've borrowed some games from the Games Library at the Expo and ended up in fits of laughter as we attempt to play them. However, this year, I hope to be able to persuade them to help me playtest my new card game.

With that in mind, I got out my prototype deck, reread the rules, and set about playtesting it myself. I'm really glad I did, because it immediately helped me see where the rules need clarifying - something I probably wouldn't have realised so easily had I playtested it back over Christmas - and possibly where there might be some balance issues.

The game itself lasted about 30 minutes, not including the rereading of the rules. Player L was knocked out very quickly, on the draw of two cards, while Player K, who was hanging on by the skin of their teeth for most of the game, ended up the winner, with Player S meeting the same fate as Player L, only much later in the game, and Player F being worn down by a relentless war of attrition. A completely unexpected outcome, but quite a satisfying one.

As a result, I am now drawing up Version 2 of the rules and considering rebalancing the deck. Once I've done that, I hope to playtest it myself again before heading to Birmingham. I thought it might be interesting to others, as well as helpful to myself, to keep track of how the playtesting goes, hence this blog post, and the others like it that I will write from time to time, hopefully until the game itself is released. So, watch this space...