Part 1 - The Idea
On Monday I start writing my fifteenth adventure gamebook. And I can't wait to get started!
If you're a fan of adventure gamebooks, you might like to read my piece on Fighting Fantasy's 30th in the new SFX Special.
"The modern master of the gamebook format" (Rob Sanders)... "Can do dark very well" (Jonathan Oliver)... "Green gets mileage out of his monsters" (SFX Magazine)... "It takes a firm editorial hand and a keen understanding of the tone of each piece to make a collection this diverse work, and Green makes it look effortless" (Starburst Magazine)... "A charming blend of camp creatures, humour, and genuine horror" (Set the Tape)
6 comments:
Hi! Could you tell us which game system is it going to be for? Fighting Fantasy, Gamebook Adventures, something else?
Hi Tom
I've actually got two more gamebook projects on the work slate. One is for Gamebook Adventures and one is for Black Library, but more than that I can't tell you just at the moment.
I never did get to ask you the one question I always reserved for you since last year. Always get a bit starstruck lol. Our dear Geraldine Cooke said at FFF, many people sent in books to Puffin they had written but all were ignored. How did you manage to get on board? Was it lucky dice or did they approach you? :)
Ha! They certainly didn't approach me! I was 18 at the time and had never been published anywhere!
I wrote to Puffin Books generously offering to write them a brand new series of gamebooks. Rather than file my letter in the round filing cabinet in the corner, my missive was forwarded to Marc Gascoigne who was FF consultant editor at the time. He kindly replied, saying that I was welcome to try out for the FF range if I liked, but warning me that my chances of publication were very slim.
The rest, as they say, is history...
hi ho jonathan :)
i want to try to write an adventure gamebook myself
everything i got is kinda okayish now
the stuff i made is fun(ish) to play
(aka my friends arent to harsh when i show it to them :D)
but i kinda cant wrap my head around on how to slap a cool dungeon like in fighting fantsy over it so that people can draw along while playing
would be awesome if you could make a blog where you explain this process
(maybe with some behind the scene pictures of narrative path or layout stages)
iam not sure if you even read this because this blog is from 2012 :/
Thanks Jonathan, even though I'm 3 years behind the times! This is something I am keenly interested in attempting, so you're advise had helped out a lot
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